Research

Academic papers can be downloaded at here.

Count on me: Belief system and the materiality of trust established in a sports watch.

Digital anthropology
2013-2015

This research was developed over a few years from my time developing sports app at Lightspeed Research, whilst participating in amateur sports (rowing, running, cycling, duathlon, triathlon) and also whilst working at Sweatshop Plc as a sales associate where I sold many wearables, sports watches and RFID-tagged running shoes. The report was presented to Tomtom, a supplier of the sports retailer.

Technology has long been used to establish trust between individuals, not just a medium over which sociality or a group identity is based on. This is true especially within retail and logistics, where sports suppliers, logistics, the warehouse and the retailers keep stock movements and levels accurate by constant digital audits using a variety of tracking devices.

This research looks at ways in which trust is established between a user and a sports watch device, and how the trust could potentially be redefined, or broken. Because of sport’s strong identification with habitus (Bourdieu, 1984) and rituals (Gell, 1998), we examine not just trust, but the belief system of a user and how this shapes his or her relationship with the sports watch.

I interviewed several competitors in endurance sports (marathon, triathlon, skiiing, cross country) and also tested a few sports watches and running shoes. I used the Tomtom watch for my triathlon training.

The use of emails in communicating safety concerns in a neighbourhood watch project in South London.

Digital anthropology
2009-2011

This two-year research looks at how trust and goodwill, as well as effective community policing can be achieved by the community and the local authorities using the simplest means of digital communications, the email. A first-time research of this type of the email done by an anthropologist. It is partly inspired by Hedberg’s proposal (2011) that the success of an application is not down to the sophistication of the application but rather, on what the community wants to achieve with it. The research began way before the riots happened in August 2011. The research examines the various strategies used by the community and the local authorities in negotiating successful tactics to be deployed against antisocial behaviours (ASB). It shows that this modest mode of communication – the email – helps significantly in improving the relationship between the police and the local communities.

http://www.academia.edu/36251032/Surveillance_and_crack_dealings_The_use_of_emails_in_mobilising_neighbourhood_watch_on_a_road_in_Brixton

Courtship strategies using Apple dating apps on iPad and iPhone.

Digital anthropology
2009-2011

In this study, I suggested that the “play” element of the 18 dating and intimate apps examined including Grindr is a tactic that fits the “kiddult” phenomenon in the West, where the passage to adulthood marked by marriage and childbearing is significantly delayed due to socioeconomic reasons. What started as a trip to Erotica in 2009 became a research on “intimate play” apps (Baxter, 1992). Based on Sutton-Smith’s theory on kissing games (1959) and Vanderbleek’s proposal (2005) that “couple play” is a predictor of couple bonding. And here is my blog on the board game that helped me form my theory, “Monogamy”. It is not available digitally.

http://www.academia.edu/4176244/Game_genre_Intimate_play_apps_for_iPhone_and_iPad

The use of cognitive behaviour therapy (CCBT) apps and the internet as adjunct for psychiatric treatment in ‘lonely migrant workers’.

Digital anthropology
2011

This Medical Anthropology research looks at the pros and cons of digital devices including hardware and software that are proposed as psychiatric adjunct for “loneliness intervention strategy”. I also used this the findings of this project to assist former colleagues at Informa Healthcare who are currently developing an app for schizophrenic drugs guide for pyschiatrists to consult while administering medication to mental health patients. This project was done in association with mental hospitals across the United Kingdom. I wrote this piece while doing the research on the CCBT apps.

http://www.academia.edu/4176235/The_internet_and_smartphones_as_adjunct_for_psychiatric_treatments_in_lonely_migrant_workers_in_London

The use of aesthetics as a distancing device in medical device prototypes and software applications that could enable patients to cope with trauma.

Design
2010-2011

Based on Scheff’s work on catharsis (1979), this topic was explored at the London Design Festival event, Aesthetics as a means to heal, which we organised at University College London, featuring mobile health provider 3G Doctor, Samsung Galaxy Tablet, Medicins Sans Frontieres, David White and Being In Rhythm.

The use of PDAs in healthcare and clinical settings.

Medical technology
2010-2011

Research based on our review on the likeliest applications and radio spectrums to be used for mobile health for a paper in support a workshop organised by Informa Telecoms and Media event, “How to build a sports hospital for the Olympics 2012″. The workshop, organised at Canary Wharf, was hosted by partner Barclays Healthcare. The talk was given by Kevin Gavanagh, the inventor of the telephone banking.

Digital media training through situated learning using social media applications.

Design
2010

The British Council’s New Silk Road Programme in Uzbekistan (Central Asia). At this point, Sojournposse put our hypothesis on situated learning into practice at this event.

3D printing, or rapid prototyping, as a disruptive technology, and its potential impact on the future digital labour landscape.

Digital anthropology
2010

This research looks at the use of YouTube as the unlikeliest source of knowledge transfer for CAD workers and rapid prototypers to learn about 3D printing, proving that situated learning – informal and not conveyed via written instructions or at higher education level – within the work settings is crucial in knowledge acquisition of ‘craftmanship’. The workers observed for this research works as modellers in architecture, product design and medical device development. It ended up as a topic Sojournposse talked about in proposing our theory on a “cooperative model” for media workers at the Digital Storytelling 2010 conference at the London South Bank University. This work on 3D printing and CAD workers were informed by our 2009 East Meets West multimedia commission for Nissan Design Europe, part of the promotion for Nissan’s electric car. The talks given by anthropologists and innovators at the launch, as well as the 3D prototypes of cars that we saw at their studio in Paddington, London, inspired us to explore the sociality around the rapid prototyping technology.

http://www.academia.edu/4183448/Disruptive_technology_within_rapid_prototyping_and_the_implication_of_3D_printing_and_designed_materials_for_society

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